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Curriculum Vitae

Allison Crank

Paris, France
hi@allisoncrank.com · LinkedIn · crankstudio.io


Profile

Designer and researcher working across cultural institutions, therapeutic technology, and the human side of AI. Trained in architecture; now working at the edges of XR, spatial computing, and interaction design. Founder and Creative Director of Crank Studio, Paris.

Her work has been shown at the Venice Film Festival, Cannes, Tribeca, and SIGGRAPH, and recognised with a Venice Immersive Achievement Prize and an Emmy nomination. She has served as curator of Raumwelten — Germany's leading festival for scenography and media — and mentors creators at the Venice VR College at La Biennale di Venezia.

Clients include National Geographic, Meta, Google News Initiative, MIT, Dreamscape, Audemars Piguet, and Gallagher & Associates. Published in Leonardo (MIT Press).

Experience

2020 – Present

Founder and Creative Director — Crank Studio

Paris, France · Independent practice 2020–2024; formally incorporated Fall 2024

Digital, spatial, and interactive experiences for cultural institutions, research teams, and organizations navigating emerging technology. Brought in when the stakes are high — when work needs to be intuitive for the public, credible for experts, and built to last.

crankstudio.io

2022

Design Lead — Polaris (now Spatz)

Switzerland · Part-time contract

Design and product direction for a social news platform.

spatz.news

2018 – 2020

Head of Digital Experiences — wowl

Switzerland

Led XR projects for luxury brands including Omega, Rolex, Cartier, and Swiss Airlines — research, UX, prototyping, and experience delivery.

wowl.ch

2016 – 2018

Design Researcher — EPFL+ECAL Lab

Switzerland

Research and UX design for digital heritage and public-facing installations. Key project: the UNESCO-recognized Montreux Jazz digital archive.

epfl-ecal-lab.chMontreux Jazz project

2016

Design Consultant — Maarten Baas Studios

Netherlands

2011 – 2015

Graphic Designer & International Marketing — Engelbrechts A/S

Denmark

Selected Projects

2025–

Culture Care

UX and game design consultant. Clinical trials in preparation.

culturecare.io

2025

Audemars Piguet

Research and strategic analysis for the innovation team. Delivered a video game industry exploration study and designed two interactive research databases: one mapping 100 timekeeping devices across history from antiquity to the present; one cataloguing 310 cultural works — film, games, music, art — exploring how culture has represented the concept of time.

2024–25

My Magic Room

DiverSsiTy · Swiss healthtech startup

Full game designer and director. Mixed-reality therapeutic game for neurodiverse adolescents (ASD/ADHD, ages 13–20) on Meta Quest — fostering social, cognitive, emotional, and sensorimotor skills through adaptive gameplay. Clinical trials in progress.

my-magic-room.io

2024–25

LazyBrain

UX Designer and Product Lead. Community platform built around serendipity and discovery. In development.

lazybrain.ai

2024

Apple Vision Pro × National Geographic "HOME" (Factory 42)

Lead research and experience design for a spatial storytelling concept. Project cancelled pre-release.

2023–25

Dreamscape Immersive — Multiplayer VR Classroom

UX designer and systems advisor — multiplayer VR classroom experience design. Via Albyon 2023–24; direct engagement 2025.

2022–23

IMPULSE: Playing with Reality (Anagram × Meta)

Lead interaction designer on a 40-minute mixed reality experience narrated by Academy Award-winner Tilda Swinton — placing audiences inside the minds of four people living with ADHD, transforming their physical surroundings in real time. Winner, Venice Immersive Achievement Prize (81st Venice IFF, 2024); nominated for Emmy Award — Outstanding Emerging Media Program. Shown at Tribeca. Available on Meta Quest.

impulse-xr.ioMeta Quest

2022–

Gallagher & Associates — Gilcrease Museum

Head of UX for a landmark cultural project: the entirely new $83.6M Gilcrease Museum in Tulsa, Oklahoma — home to the world's largest collection of art of the American West. Designed interactive gallery stations and mobile visitor experiences for the new SmithGroup-designed building, opening 2027.

2022

Raumwelten – Platform for Scenography, Architecture & Media

Curator of the 11th edition of Germany's leading festival for scenography, architecture, and media. Directed the programme around the theme /imagine, focusing on immersion and online social experience. Co-created and built the Raumwelten VR Hub — a digital multi-user environment accessible across mobile, desktop, and virtual reality — with a companion pop-up exhibition at the Ludwigsburg Museum. November 16–18, 2022.

amcrs.de

2021

Glimpse (Electric Skies)

Interaction Design Lead and Line Production. Animated interactive VR experience starring Taron Egerton and Lucy Boynton, directed by Benjamin Cleary. Premiered Venice Biennale 2021. Won Best Interactive Experience at Cannes XR and VR Cristal at Annecy.

electricskies.io/glimpse

2020–23

Pixt — Google News Initiative

Head of UX Design and Research. AI-driven trust and verification platform for digital media, funded by the Google News Initiative.

trust.pixt.co

Education

2016 – 2018

MAS, Design for Digital Innovation — EPFL+ECAL

Switzerland · Focus: UX/UI, AR prototyping, digital interface systems

2013 – 2015

MDes + MA, Contextual Design — Design Academy Eindhoven

Netherlands · Graduated cum laude · Research in immersive retail and narrative environments

2007 – 2011

BA, Architecture — Wellesley College & MIT

USA · Graduated magna cum laude · Studio Design at MIT BArch program

Teaching

2021 – Present

Lecturer — HSLU, Spatial Design

Lucerne, Switzerland

Spatial design and architectural theory, and thesis mentorship.

307archtheory.crankstudio.io

2022 – Present

Expert Lecturer — MIT xPRO, Virtual Reality & Augmented Reality

Industry expert on the MIT xPRO online programme covering XR design, UX, and immersive experience development.

MIT xPRO

2019 – 2024

Visiting Faculty — Architectural Association Visiting School, Melbourne

Digital twins, procedural urbanism, speculative design, Unity + GAMA.

projecttoria.com

2021 – Present

Mentor — Venice Biennale College Cinema (BCC)

Advising emerging VR and game designers on immersive storytelling and experience design.

Speaking

2024

ArtTech Forum

Keynote

2022

Raumwelten Festival

Curator & Speaker

2018

SIGGRAPH

Paper presentation

2017

Tate Exchange, London

2016

Gottlieb Duttweiler Institute (GDI)

Publications

2024

Urban and ecological simulations: bridging research and education through procedural modeling in GAMA

GAMA Days 2024 · IRD HAL Open Science

View publication

2018

Digital Heritage: Bringing new life to the Montreux Jazz Festival's audio-visual archives with immersive installations

SIGGRAPH 2018 · History of SIGGRAPH

View

2018

Leonardo Journal (MIT Press) — Digital Heritage: Montreux Jazz Festival Archives

EPFL Infoscience

View

Press

2023

Allison Crank — UX & XR Designer

XRMust Magazine · Practice profile

Read

Recognition

2025

Emmy Nomination — Outstanding Emerging Media Program · IMPULSE

As Interaction Design Lead

2024

Venice Immersive Achievement Prize — La Biennale di Venezia · IMPULSE

As Interaction Design Lead

2021

Best Interactive Experience — Cannes XR · Glimpse

As Interaction Design Lead

2021

VR Cristal — Annecy International Film Festival · Glimpse

As Interaction Design Lead

Awards

2015

Keep an Eye Grant — Keep an Eye Foundation

2015

Gijs Bakker Research Award — Design Academy Eindhoven

2011

Eliza Newkirk Rogers Prize for Architecture — Wellesley College

2011

Jane Harris Schneider Prize for Sculpture — Wellesley College

References available upon request